Project: GTA2 Map Editor, Part 11. LID LIGHTING + Texturecache + Flat faces + Culling + Rotations

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Uploaded by on Aug 14, 2011

Yes, many things are done.
In this video i wanted to show specially the "dark" tiles or just LID lighting that i just implemented. OpenGL makes it so easy.

Also i have implemented a texturecache that speeds up texture loading and deleting. Only textures that are needed are loaded and when they are not needed anymore, they are deleted from memory.
Also i implemented some basic flat faces drawing, specially for 2 sided flat faces. It's still buggy but it's easy to fix. It's just too boring for me to do atm.
Also there are few invalid/incompleted slopes. It has been so since i created the first version of the editor. Just have been so lazy to fix them. Will do soon.
Because they don't look good.

And there are some other small rendering glitches / bugs that are just too boring to fix. Hopefully in next release i will fix them.

What i want to do is implement a proper multiselection and editing.
It's not working very well atm.

That's the thing i really want to make work at this time.


Video is recorded using Hypercam, sorry for poor FPS and jerky movement.
Editor itself is very smooth and fast but it's just the HC that eats the performance.


Music from Audioswap: Smack (Daniel Gautreau)

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