Blender Game Engine - The Decrepit Room

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Uploaded by on Jul 12, 2009

A realtime scene I made for the Blender Game Engine. Created in Blender 3D.

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Uploader Comments (eedobaba7726)

  • make a tutorial

  • I'll consider it, but what about?

    Realtime environments in general? Making and texturing a single reatime object?

  • This is just like penumbra, except the flashlight doesn't cast shadows.

  • Actually it does. Around 0:40 it's a little easier to see.

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All Comments (76)

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  • can u make tutorial for the lamp? :)

  • What is this based off of, what it supposed to be? a room of a satan worshiper? maybe a possed hellhouse? what does decrepit mean?

  • Please do a tutorial. This is really, really good. Materials and Textures would make a really good tutorial.

  • @eedobaba7726 use the room as an example, so people with no idea of what and how to build can get a good start :)

    (like me)

  • Reminds me of Silent Hill - Nice work! The torch light works well as not being able to see everything at once adds to the tension. I wouldn't be suprised if BGE & Python is better developing environment than XNA & C#. All you need is mostly in one place.

  • lol should of written the cake is a lie on the wall

  • That's amazing well done, can't wait to learn how to use blender to this standard :)3

  • lol i turned speaks off, anyway thats so great, congratz

  • Kinda like bioshock

  • awesome :P

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