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Overgrowth Alpha 150 changes - Wolfire Games

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Uploaded by on Sep 26, 2011

Preorder at http://www.wolfire.com/preorder
Follow @wolfire at http://www.twitter.com/wolfire

http://blog.wolfire.com/ David demonstrates some of the new features he added in the last week:

- Controller input using SDL_Joystick
- XInput path for Windows 360 controller input
- Changed config key binding system to be more flexible
- Improved procedural stance animation
- Improved AI patrol pathfinding
- Bullet uses single-sided collision again (fixes objects getting stuck in the ground)
- Added initial auto-camera option (in config.txt)
- Joystick can control second playable character if there is one

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Top Comments

  • Why are the graphics so sexy?

  • @MagFlare This made my day!

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All Comments (327)

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  • 1:36

    Brown rabbit: Hey! Finnally caught up with you...

    Dark Brown rabbit: I'm sorry for it.

    Brown rabbit: For wha-

    Dark Brown rabbit: DROPKICK!

  • i could just listen to you talk all day

  • ...and verily, co-op was born this day.

  • Is there gonna be a console port? Maybe? Please?

  • Sometimes you sound like WoodysGamertag.

  • 1:36 orgasmic

  • @TheAstroSteve Since the developers are so gung-ho about modding I think it very likely they will add a sandbox mode which lets you load/edit/create maps in much the same way the alpha maps currently work. (to clarify if you don't haven't preordered, in the alpha you can already do everything you described without exiting the game or anything like that)

  • Dude, I've watched every video since Alpha 104. Every one just keeps getting better and better. And now multiplayer? As soon as I find my wallet, I'm buying a pre order copy of Overgrowth.

  • I want this so much..

  • If you've ever played zone of the Enders the camera for multiplayer was a bit strange.

    There was only one Camera and it would follow the first player, if the two players got near each other the camera would flip to a more cinematic view, and when the players separated again the camera would switch over to the second player. You could switch the camera back and forth by getting close then backing away again.

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