Flux - Haskell 3D Engine - demo torus

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Uploaded by on Apr 8, 2009

Demonstration of a high-polygon (+/-10K) render of a procedurally defined surface. Entirely written using Flux, a simple UV modeling engine and a bunch of abstractions on top of the Haskell OpenGL binding. Project page: http://github.com/sebastiaanvisser/flux

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Science & Technology

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Standard YouTube License

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  • I take it your'e using xmonad.

  • no se ve tu video

  • Blijft er vet uitzien. :-)

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