Demonstration of a high-polygon (+/-10K) render of a procedurally defined surface. Entirely written using Flux, a simple UV modeling engine and a bunch of abstractions on top of the Haskell OpenGL binding. Project page: http://github.com/sebastiaanvisser/flux
I take it your'e using xmonad.
Desmaad 8 months ago
no se ve tu video
galletaz77 2 years ago
Blijft er vet uitzien. :-)
MedeaMelana 2 years ago