Deadlight - Unsigned PS2 Survival Horror Game by Blue52
Uploader Comments (onebitbeyond)
Top Comments
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cold fear!! anybody?
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That's pretty goddamn impressive. Is it possible you could elaborate on the lighting and shadowing by explaining how you guys managed it? I assume you guys had to use both Vector Units to make this happen? I guess the individual loading of rooms helped to manage resources as well?
All Comments (62)
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never heard of the game until i heard it was comig on xbox acrade
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@JasonMabone fatal frame is not cancelled its only out it japan i heard you can get an english translation patch but dont think the whole would be english
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the beginning of the video it reminds me of mgs sons of liberty
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is this the same game thats coming to xbl?
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БЛИН,выглядит офигенно!
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@JasonMabone Actually the last time I checked the licensing was about 2 years ago, back when the Wii wasn't about to be faised out, but I'm sure the Wii U isn't going to be that much different license wise than the Wii. I have been working on a Kinect control scheme, but honestly the Numchuck is where it's at for movement.
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Do you mean Wii U? I'd love to see your work for that system and/or maybe 3DS as well.
To be honest, I don't know if the Wii U is going to be indy-friendly or not, but have you looked into it?
If Nintendo remains to be to restricting, they'll lose out on some really great ideas that gamers could have enjoyed.
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@JasonMabone Not connected to this game BTW, I'm talking about SuckerFree Games, sorry... It's in this vain though, style, gameplay wise.
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@JasonMabone Our next project is a Penumbra style game and the system I'd love to develop it for is the Wii... Sadly, their licensing is just too restrictive and anti-indie... I mean $100,000 in assets, permanent office space and a 5 digit licensing fee just isn't in the cards for us. 360, PC, iPhone, WP7, Android now those are in the cards.
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Hey, that music was used in Afraid of monster :o
Yeah, Cold Fear had some similarities with Deadlight; notably the setting and survival horror gameplay. It was released a year after this prototype was made, of course, and isn't based on the manipulation of light (Alan Wake picked up some of what we wanted to do there instead).
onebitbeyond 3 weeks ago
Yeah, would've been something to fix, for sure. Still, it was only made in six weeks; there's plenty about it that wasn't quite right. :)
onebitbeyond 1 month ago
Is the newly announced Xbox 360 game Deadlight the rebirth of this game?
Dae19832454 1 month ago
@Dae19832454 Totally coincidental. It's just the same name! (Looks great though :) )
onebitbeyond 1 month ago
This game REALLY should have been made for Wii. There's not much competition (if any) on that console.
With games like Fatal Frame being cancelled, and not much else going on for the Wii, you could've really had a chance to succeed in the horror market You guys weren't one of those development groups who always ignore Nintendo consoles and its gamers, are you?
...because that sucks, and is very unfortunate for those starving on Nintendo console almost every generation since the N64.
JasonMabone 1 year ago
@JasonMabone Ignored the Wii? We made Fluidity/Hydroventure for Nintendo, one of the highest rated Wii games of 2010. Check it out.
onebitbeyond 1 year ago