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Making of Classic Bust

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Uploaded by on Jun 20, 2007

Sculpting a classic bust from a sphere in ZBrush 3

CGportfolio:

http://sergiosantos.cgsociety.org/

web:

www.sergio3d.com

Category:

Film & Animation

Tags:

License:

Standard YouTube License

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Uploader Comments (sergiossn)

  • How do you add eyes? I have hunted tutorials on ho to add eyes and other 'layer' objects and have very little luck. Ones I do find leave out so much makes you go WTF did you do and wtf are you talking about. :(

  • Append in the Subtool tab, I use the sphere primitive.

  • I'll give another ZBrush course at CICE in Madrid the January 19th.

    More information in Cice's website.

  • A couple of questions:

    1. How long did it take?

    2. How much of an idea of what your finished product did you have before you began?

    Thanks.

  • I don't remember, but probably between 2 and 4 hours. Keep in mind that I just did the rough shape, I didn't sculpt the fine details.

    I knew what I was doing a few days before I sculpt the model.

Top Comments

  • Can you post a tutorial on how to place the eyes inside your character? I noticed you made a sphere you painted the eyeball, and placed it inside your character. Anyway u could post a step by step tutorial on that? Thanx...

  • the part putting the eyeballs in is funny... well done!

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All Comments (13)

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  • Hey, Sergio...

    When I'm modeling the eyes particularly, I always get that problem like "not enough resolution - dirty mesh", you know what I'm talking about? Seems like you have the same "problem" (on the upper lids, inside part). I usually start sculpting from a very low subdivision and go up. But you start already at a very smooth mesh. Can you give me some advice on your steps from the start 'til the end?

  • wow that was really good

  • Holy crap! You rock

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