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Uploaded by noamgat on Aug 9, 2008
Part of the 2008 Google Summer of Code.The ParticlesGS demo from the DirectX10 SDK ported to Ogre3D (http://www.ogre3d.org), after adding RenderToVertexBuffer support to the engine.
Science & Technology
Standard YouTube License
@chpq2000 because its calculated by GPU
konrad12xpl 1 year ago
It's beautiful! But why it's called "GPU ..."?
chpq2000 3 years ago
Wow
unimauro 3 years ago
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@chpq2000 because its calculated by GPU
konrad12xpl 1 year ago
It's beautiful! But why it's called "GPU ..."?
chpq2000 3 years ago
Wow
unimauro 3 years ago