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Blender 3D Tripod Physics!

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Uploaded by on Jan 9, 2010

In my 3D modeling class i was required to make a tripod, and here are my results!

Finally figured out how to add physics to the armature. Well, not the armature per se, i made a different rig and made the armature copy the motions.

Now I gotta make my tripod fight my Quad leg. Mwahahahaha!!

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Film & Animation

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  • @TehBucket0 Well you make a basic hit box rig like u see in the video, then add a second armature (NOT the one that is for the main model), and then parent the bones to the respective boxes. You then go to your armature for the main model and add a copy location / copy rotation (or child of) constraint to the bones that are following the hit boxes.

  • If you don't mind helping out a blender noob, I've been searching all over for how to add physics to an armature in the game engine. How did you figure it out?

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