Basic Modelling in 3DS Max: House (Part1)

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Uploaded by on Jul 24, 2011

So I decided rather than to just go over a bunch of tools and tell explain what they can do I decided to start making a model and then from there just explain what I was doing as I did it.

This is part one of several. After creating the model using textures from www.cgtextures.com I'll apply the textures and using the "UVW Map" modifier I'll scale them without actually doing any UVW Unwrap.

Website:
www.votekick.com.au

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Education

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Uploader Comments (votekick)

  • Is this a professional work flow, would pro designers use this method?

  • @DesignerLukeFX Pro designers would work from references, I'm kinda winging it.

    But the whole idea of making a complex shape out of boxes and other basic geometry is.

  • @RemovdSande11 ctrl + backspace

  • a problem in 11:16 when i try to pull down, it appears weird shape, can you explain it easier?

  • @wucolin223 Well there are no polys on the bottom, so when I select by border it grabs the hole void of polys. You may find there's a break between verts so its grabbing more edges than you want, if that's the case to a weld on each of the corners and see if that helps.

    Hope that helps because weird shape isn't a whole lot to go on.

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  • mantap,i like it

  • @ 5:05, when I want to delete those 2 vertices my whole sideroof dissapears. What am I doing wrong ?

  • you are really awesome man......great job.....

    simply the best way of tutorial.......

  • @palpalandus You really need sound to understand it... at 7:58 the box that comes up when you click the square next to extrude in the modifier tab is what I changed... I've actually explained this in a previous comment. the little window that pops up doesn't get captures by my recording software.

  • @votekick at 7:52 I ttok out the side of the roof but now i dont understan what to do, like in the video, your thing roof goes in then comes back out, im confused plz help

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