uncovering static (final) by fairlight & alcatraz
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Uploaded on Dec 27, 2011
Final version/directors cut of the 64k intro that made 2nd place at Assembly Summer 2011 in the Combined PC Demo Competition.
Main difference to the party version is stability/compatibility fixes and some additions on the scenes and general flow.
Binaries, soundtrack, video download and further comments can be found here:
http://www.pouet.net/prod.php?which=5...
The original party version can be viewed here:
http://www.youtube.com/watch?v=69Xjc7...
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All Comments (4)
UTUBESUCK666 2 days ago
Graphics and atmosphere of interior scene close to Battlefield 3 level in some respect... in 64K. Amazing stuff right there.
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Gernot Ziegler 1 month ago
Unbelievable.... forget triangles, this is the next stage of graphics.
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WurfelWaffles 1 year ago
The SFX and music sounds so real that I hardly believe this is a 64kb intro/compo.
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WurfelWaffles 1 year ago
Shit. Fairlight always gives the audiences a big awe. So as Alcatraz.
I really love Smash's particle system. Gopher of Alcatraz is an exceptional whiz of procedural coding, beside TBC and RGBA's goons.
The music is another amazing features here. I have only heard some demo/compo that used simulative string instruments in 64kb. ASM must be used I guess, often too.
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