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uncovering static (final) by fairlight & alcatraz

hzdgopher hzdgopher·8 videos
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Uploaded on Dec 27, 2011

Final version/directors cut of the 64k intro that made 2nd place at Assembly Summer 2011 in the Combined PC Demo Competition.

Main difference to the party version is stability/compatibility fixes and some additions on the scenes and general flow.

Binaries, soundtrack, video download and further comments can be found here:
http://www.pouet.net/prod.php?which=5...

The original party version can be viewed here:
http://www.youtube.com/watch?v=69Xjc7...

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All Comments (4)

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  • UTUBESUCK666

    Graphics and atmosphere of interior scene close to Battlefield 3 level in some respect... in 64K. Amazing stuff right there.

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  • Gernot Ziegler

    Unbelievable.... forget triangles, this is the next stage of graphics.

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  • WurfelWaffles

    The SFX and music sounds so real that I hardly believe this is a 64kb intro/compo.

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  • WurfelWaffles

    Shit. Fairlight always gives the audiences a big awe. So as Alcatraz.

    I really love Smash's particle system. Gopher of Alcatraz is an exceptional whiz of procedural coding, beside TBC and RGBA's goons.

    The music is another amazing features here. I have only heard some demo/compo that used simulative string instruments in 64kb. ASM must be used I guess, often too.

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