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SpaceGirl Facerig

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Uploaded by on Mar 2, 2010

Maybe some of you have already seen my Previous post. Here I've layed special attention to the Facerigging! It still should be a simple Rig, because this will be for the gameengine. So everything you see is done Blender 2.5 Alpha Builds. I've made here Facerig with the awsome Shapekeys in Blender. This Model has about 2700 Polygones. Normalmaps are based on a Sculpting I've done befor in Blender. I hope the Shapes will work the finished Blender 2.6.

Note: I will publish the finished Model/Blendfile under an open source license. I have to see which suites best for it! So check out my blog in the near future: http://ndee85.blogspot.com

I hope you enjoy it and leave a comment!

Greetings from Germany.

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Uploader Comments (ndee85)

  • Im curious on how did you make the textures.

  • @Loosecannon16

    I have sculpted a highpoly model. baked the normalmap down onto the lowpoly model.

    Diffuse Texture is painted mostly in Blender. Ambient Occlusion Texture is also baked in Blender. Spec maps are also painted in Blender.

Top Comments

  • Amazing work!!! I wish i will be able to see a tutorial!!!

  • Omg, thats amazing!

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All Comments (51)

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  • I've seen this quite some Time ago and didn't recognize it was yours... or probably you were just unknown to me. (C.A.ligári, blenderartists)

    I find it amazing that the Diffuse Texture is mostly painted in Blender itself -- I must look more into that Possibility.

  • u had to do the duck face ^^

  • Gibt es dazu ein Tutorial?

  • good work

  • good job!

  • ALTER, du hast es echt d'rauf! Ô_Ô

    I actually would write in English, but I am to astonished to do so!

  • Are you goddang Pixar?

  • the hips they look a little off. Like they are out of phase with the rest of the cycle. I dunno though, feels odd is all...

    Anyway, that is some impressive work! I like the style better then the Sintel model for sure.

  • oh man...you should make a complete tutorial for this. i will buy it

  • You are a pro. How many years of blender experience do you have?

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