Magnetitron is an Augmented Reality puzzle game. A virtual ball on the gameboard is attracted (or repelled) by the spot on the gameboard that the player is pointing the reticle of their phone at. The player must use this force to guide the ball through a maze, collecting coins before time runs out.
This game was developed by Greg Gunn, Kyle McCaffrey and Evan Seguin from Georgia Tech, in the Qualcomm Augmented Reality Game Studio at Georgia Tech (http://www.argamestudio.org). This Qualcomm-funded research studio is a collaborative effort between the Augmented Environments Lab at Georgia Tech, and the Interactive Design and Game Development program at Savannah College of Art and Design. The Studio is led by Blair MacIntyre (GT) and Tony Tseng (SCAD).
This game was built for Android phones, using Unity3D and the Qualcomm AR SDK plugin (http://ar.qualcomm.com/).
Link to this comment:
All Comments (0)