Blender 2.5 Creating a Walk and Run Cycle for a Simple Rig (Monkey Man) Part 1
Uploader Comments (ianscott888)
All Comments (11)
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@Ethaninja In 2.56, in the bone properties, there is a "roll" property. You can change that. I don't know why I have Ctrl + N. Could be for 2.49.
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Another great tutorial. I use your jingle, "Go to the frame, make the change, insert the keyframe" all the time. Except in my head it's a heavy metal version. Reeeeemiiiiix!
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I liked this It was very simple and clear. Much more clear then most other video tutorials on this site. I look forward to seeing your other ones. I will subscribe.
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@Mentalist4006 Yeaaaah, doesn't Ctrl + N open a new file?
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Omg, haha my character is walking backwards!
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@Guitarstratdude I found out why. Your bones may not be rotated right. Use Ctrl + N to align it to the X axis.
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I watched n tried this again n again on my models. worked all the time .Thank you!
but because when I arrived at the end
legs would not go?
only the arms were perfect
I did everything right,
I repeated several times
and yet I can not complete
strongbullcdm 8 months ago
@strongbullcdm Are you using the control bones to pose the legs? are you pressing A to select all bones before inserting key frames? Did you use 'available' for the first set of keyframes? some things to check and try just getting the legs to move for two sets of keyframes.
ianscott888 8 months ago
when i paste x flipped, my character goes inta some wied position with no resemblance to a walk cycle at all
Guitarstratdude 9 months ago
@Guitarstratdude - a quick reply, are you sure all the bones are selected when you copy, pressing the A key a few times should select and deselect all the bones.
ianscott888 9 months ago