"Breaking into the Game Industry the Educated Way" Panel pt 2

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Uploaded by on Sep 14, 2009

(Part 2 of 5) Computer and video gaming industries have grown from niche markets to mainstream. Top studios seek top talent to make their multi-million dollar games. Colleges are picking up on this trend even major universities have begun offering game design programs and degrees. What should you expect to get from this education? How can any curriculum keep up with the breakneck pace gaming technology is advancing? Educators and professionals discuss the real world value of a game degree.
Panelists Include: Denise Novosel [Moderator] - (Staffing Manager IEB and E&D, Microsoft), Kim Swift (Game Designer, Valve Software), Kelvin Sung (Associate Professor Computing and Software Systems, University of Washington Bothell), Ron Jenkins (The Guildhall at SMU, Deputy Director), Joshua Hernandez (Producer, Metamoorephosis)

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Gaming

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  • hey dont complain they didn't have to tape this at all.

  • Sound quality is terrible.

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  • Dammit, right at the part that I was interested in a swarm of locusts goes by :(

  • at 3:54 it sounded like the boulder from indiana jones please get a better camera

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