Delicious Max/MSP Tutorial 4: Vocoder
Uploader Comments (dude837)
All Comments (22)
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Thanks a lot for the great tutorials, Max is slowly taking over my soul.
One thing i've always been a big fan of, is Speech Synthesis and I know its a complex subject. But i'd be cool if you can make a tutorial on how to create vowels with formant filters or whatever and be able to choose between them. Or also to create little words like "TEST" or something. Anyways, keep up the great stufffffffffff*~.1
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@JoelisRich BRUCEPHALUS, LOL!
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the link is dead, can anyone upload the file again?
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@dude837 Thanks for the explanation. I am also wondering how is it that counting the number of times the audio crosses the zero point helps detect that noise-like timbre? Wouldn't that happen anyway?
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Absolutely top notch tutorial mate, thanks so much
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Thats cool :) Yeah sounds easy enough im just learning max msp in my music course so im only a newbie
thanks for the help
why specifically 8 for the zerox ?
rishabhrajan 1 month ago
@rishabhrajan Because I said so. You mean is there some underlying mathematical reason? Not really, that particular number just seemed to do a good job of selecting between consonants and vowels. Although you bring up a good point, which is that that number is not independent of the DSP vector size, so if you had a different number of samples per vector you'd have to change 8 to something larger or smaller, depending.
dude837 1 month ago
Hi Sam! You're so cool, so quick and really up to the point!!! THX a LOT
what about a pitch detector with fft..?
God bless
jeri
jeriklesh1 3 months ago
@jeriklesh1 Thanks, dude. Pitch detection is tricky. Plus, there are already lots of great Max objects for doing pitch detection. fiddle~ is the canonical example, and I'm sure you could find lots of other good examples at maxobjects (dot) com
dude837 3 months ago
I was wondering if i could trouble you for some max help. I have a project due that is all about creating interactive max patches and i think a vocoder, but attached to a mic instead of an sfplay object, would be great but its not simple to do. If you have the time to help that would be amazing :)
Great Video
swedishgirl96 4 months ago
@swedishgirl96 Hey man, yeah I'm going to be much too busy to be of any help, but what you're trying to do shouldn't be that hard. Just use an adc~ object instead of an sfplay. If you want to get really fancy you can replace the sawtooth wave part with another adc~ that takes guitar input. That can be a pretty sweet effect.
dude837 4 months ago