Metal Gear Solid - Dreamcast Vs. PlayStation 2
Uploader Comments (kubevubin)
All Comments (874)
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the annotations at 6:30 had me sold.
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best game ever
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@vanos94 no, the dreamcast did proper anti-aliasing. the anti-aliasing and a higher internal resolution then what the ps2 ran at helped dreamcast games look better then most first generation ps2 games. and games that came out on both systems looked better on dreamcast. this wouldnt have been the case for newer games (ie post 2002) as the ps2 had far superior processing power.
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fantastic video, you do some good work
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Someone remind me again why Sega doesn't produce consoles anymore?
Oh that's right they got dicked out of the industry by Sony and Microfail. Well that and some rather poor management choices on their end.
I owned every sega console up until they turned belly up. Every one of their consoles was cutting edge and always ahead of the curve.
It's a god damn shame they're not still making hardware, otherwise they'd be spankin Sony and Microshit.
If u understand correctly you are compering ps1 game (running on ps2) to dreamcast game?
comsoft 4 months ago
@comsoft - No, you don't understand correctly. Copies straight from the video's description, which I assume you didn't read:
This video is intended to show just how well each console can "enhance" a PlayStation (1) game's graphics.
kubevubin 4 months ago
the dream cast has the mgs called the twin snakes. . . but this video is the Ps1 version. . .dude y love this game and the comparation is awesome. . .but the bug graphics just crap a little bit. . .after alll dream cat with bleem is 85% perfect. . .stay well dude
TheLican21 7 months ago
@TheLican21 - Dreamcast doesn't have Twin Snakes; GameCube does.
kubevubin 7 months ago 9
The reason the dreamcast has no jaggies is because of bluring,witch is a pretty cheap technique to get rid of jagged lines,most tv's now can actually do the same thing but the game looks horrible afterwards.
vanos94 9 months ago
@vanos94 - You're confusing anti-aliasing with texture filtering. The reason that there are no jaggies on the edges of polygons is because of anti-aliasing, which is NOT the same as blurring. The texture filtering, on the other hand, is more or less blurring in this case. (Really, what else can you do with such low-res textures without replacing them entirely?)
kubevubin 9 months ago 15