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MissionForce: Cyberstorm - deaths

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Uploaded by on Aug 1, 2009

for everybody that seek patch to download, it's on this site
http://dlh.net/cgi-bin/dlp.cgi?lang=eng&sys=pc&file=cstorm11.zip&...

It always seemed that this game was one of the most punishing in case you loose a unit. Most of the the other tactical games, charachters yell a bit and fade away, but here... In the heat of the battle, when it's the opponent's move, you're tense and nervous, specialy after the "shields down" line, and then suddenly the black screen and the face of the decaying unit + the screams... I really felt the horror of the bioderms...

I played the game when I was very little, and those death sequences were the reason I was pretty psyched by this game. I was always trying really hard and was always afraid of loosing a unit. And then one time, I misclicked and saw the entire clip of my units dying. That was so disturbing to me, that I haven't touched the game for a decade. I managed to get it working last year, and it was really fun to name the units. That's why I don't have Tarsus from the earned bioderms, he expired beforehand. A bit later, though, I've found the patch and the codes and I could afford to play a bit and face those death sequences :)

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Uploader Comments (ALIENmantis)

  • is this all of the deaths? I thought I remembered some even worse ones with blood jetting out of faces or something. apparently I wasn't the only one who played this too young and got creeped the fuck out

  • no, they arent :( i discovered later, that i can have up to 25 hercs (after this video was posted - and i stil dont know what's the max herc limit). I dont know about that blood thing..and..im not sure if i want to :$

    and it's nice to see, that i'm not the only one to have memories of this XD

  • The maximum number of hercs is 28, when you reach the "Herc Commander rank"

  • thanks ::)

Top Comments

  • "Mentor"'s death was drawn out to the point of hilarity. Everyone else I will see in my nightmares.

  • Hey its not as gross as I remember. But I'm still glad the death sequences were omitted in Cyberstorm 2

Video Responses

This video is a response to MissionForce: Cyberstorm TRIBUTE
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All Comments (33)

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  • why doesn't kaesar leave a skull behind?

  • @F3nyx I got scared the fuck out in like the second mission, put the game away, uninstalled it and left it in the shelf for years. It made me crap my pants.

  • damn you curiosity

  • Wow, I remember playing this game as a little kid. Those deaths scared me shitless and gave me nightmares that left me unable to sleep properly for days. This sure was a fun game though, its a shame my computer can't run this, I really miss playing it.

  • @loolollol They were artificial life forms, the corporations designed them to be unstable so they could be manufactured easily... and recycled. If they die, they break down into the protoplasm they were created from, with only their bones remaining.

  • The only game where the incentive to survive isn't to win, but to make sure you never see these death scenes

  • the mentor death was a bit excessive :P

  • Damn, makes me glad I never let Mentor die in my game.

  • MENTOR'S DEATH I STHE BEST!!

  • Nightmare fuel...This is why i always try to ensure they DON'T DIE

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