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Beyond the Labyrinth - Gameplay Footage for the Nintendo 3DS

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Top Comments

  • @zack79503respawn hello there mr hyperbole

  • Anyone notice that the bottom screen and the top screen are the same width, shouldn't the top screen be bigger?

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All Comments (271)

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  • Oh, cool! I just noticed that this is a first-person RPG.

  • @Devilbat74 That's a shame :( And sort of weird, 'cause they do like stuff like Nintendogs, and you're not a character there either. Oh well, to each their own I suppose. And both to me. :3

  • @KilleRoyNl Because then you're not a character, You are "you" (the actual gamer), which then points to why this game probably got poor sales. Japanese gamers dont like games like that.

  • @Devilbat74 Honestly, I don't think it's that bad, I mean you are looking at the game through a screen, so why not use that to your advantage when making the game? I'm pretty interested.

  • @KilleRoyNl Thats sounds even dumber than Skyrim. They shoulda done it like 8th Dragon 2020 or Dragon Quest VIII & IX where you can see yourself in battle

  • @Devilbat74 You're not actually ''there'' in this game as far as I know, you're in some sort of object, which is why there are no hands and stuff. The TGS trailer shows this because she lifts the camera and stuff. Also, the arms when casting in skyrim look weird :')

  • @BenProductions1000 That's because you're not ''there'' in this game. There's a trailer that shows her picking up the ''screen'' and lifting it and stuff, so I suppose you're in some kind of object.

  • I think this would have been better if they added a hand for effects , like when your person threw a spell or something. but im not complaining though, this game looks pretty good.

  • @Devilbat74 There are some RPG games that are more like that I do not know.

  • @FormalWareCommentary Yeah but you can see your hands shooting fireballs in Skyrim

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