I noticed that spawnpoint randomization is somewhat buggy in Isla Innocentes in Rush when playing 1on1 or 2on2 (haven't had the chance to test this properly). I've clear the stuff in the video for less screen clutter and to address my point. Depending on where your standing as an attacker the defender spawns on only one spot or if you move a bit one of 3 making spawning of enemy units predictable, hence exploitable.
I notice this first during a 1on1 rush game after I investigated this further with a dummy account I made. This also works 2 on 2 as long as the players don't spawn at the same time. The general rule seems to be that the as long as there are attackers on the small hill with the mounted gun, there are only 5 places where defenders will spawn.
who knew... most of that game is a totally pos...
Superlortenar 6 months ago