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Terran Bunker Teleporter of DEATH!!!

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Uploaded by on Sep 20, 2010

1. Make a ring of bunkers, leaving exactly 1 space between each bunker.
2. Put exactly 1 Marauder into each bunker. No more, no less, and it MUST be a marauder.
3. Rally each bunker to the bunker next to it.
4. When the enemy comes near any side of the bunker ring, select all bunkers and mash D as fast as you can. The marauders will cycle through the bunkers and fire immediately.

Why does this work? Because Marauders are fat enough to fill the space between bunkers, and because they have no attack animation time - they fire instantly. This is why they will fire as fast as you can mash D.

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Gaming

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  • likes, 10 dislikes

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Uploader Comments (muusbolla)

  • @Odium1002 It's not a bug, and using less bunkers does not allow you to fire faster. You can still only fire as fast as any units you could have.

    @TheKingdomofErnor Any unit touching the outside of the bunkers screws up the timing on this. Using 1-spaced bunkers with Marauders is much for forgiving. Also, Marines don't have a zero attack animation time so you have to wait for each one to shoot before hitting Unload again.

Top Comments

  • And suddenly, a colossus.

    GG.

  • Send a Void Ray XD

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All Comments (79)

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  • Terran Mark 19.

  • bringing new meaning to the terran ball of death

  • @MZX4206969

    There is a mod where units move from bunker to bunker on their own. It's called a rally point.

  • @ghinion13 wouldnt do a thing, those are not anti air soldiers

  • @MZX4206969 Why dont you try it out yourself? This works. It doesnt matter if you "call BS" on anything.

  • so what happen if there is an air unit? lol

  • @MZX4206969 rofl

  • sorry, but i am going to have to call BS on this. A units firing speed can be modded. Unless you created a mod where units move ALL by themselves from bunker to bunker, then this video should be flagged for lack of authenticity.

    -Magic is but an illusion of that which we are most blind to-

  • omg

    

  • where do you go to like make a map 0.0

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