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Speaker Presentation: Sixth Generation Consoles: Technology Misconceptions

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Uploaded by on Jul 17, 2011

When is a console obsolete? Its obsolete when its used 100% to a great quantity. PS2/Wii has not seen this efficiantly or correctly. This is a basic combining of both Parts of the Truth about PS2 videos into one, but also includes the GC. Rather a read or a personal talk, it uses an electronic presentation speaker (I may begin expressing my thoughts or other tech videos under the same template later).

Note: The original upload had a problem with the HD meant for reading the several texts in the video.

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Uploader Comments (silenceofthehills)

  • The monotone voice kinda makes following a challenge. Thank god for being able to replay parts of the video. :P

  • @Adrammalech7570

    For now, I'm trying to run over the sentence over and over until it goes decently enough. I may redo this video again before releasing the other one.

  • i dont understand any of this shit

  • @TheEgg185

    I think the second video may more for you. At the same, I'm making progress with the narrater speaker, as now I put more of the same words in a row to edit a better wording of whats written. I may redo this one partly, also.

    Bluntly, cheap grayscale bump maps can be slipped in without much usage with LOD. With this, it also allows efficiant use of texture space, as all can be 4 bit. In a large exterior, only the sun affects it.

    You have enough polys to do the job too.

  • That would make sense. Thanks for looking into it.

  • @cheezgrated

    Your welcome!

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All Comments (11)

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  • @silenceofthehills That would be awesome, Thanks.

  • @cheezgrated

    Well, I don't know. I made it out clearly. I asked someone else to look at it and he said it felt 85% accurate to being a real live person.

    At 1:05, he says "It was not embossing, as it was correct in reflecting many lights and specular at vastly deep angles, things emboss cannot do." The "B" in angle seems to be the "P" from deep.

    I corrected much the flaws through editting and other things, but the problem is the audio compression from youtube. It sounds fine off of it.

  • He stumbles at 0:20-0:30. He reads "In my point of view, it is amazing the PlayStation 2 could do bump mapping at the sustained frame rate that bears no difference in pattern." His emphasis is on the wrong syllables when says PlayStation 2 and bump mapping and sustained frame rate. At 0:42-0:45, he has trouble pronouncing GameCube. At 1:05, he has trouble saying "correcting and reflecting lights and specular voxel? bangles? something that embossed (voxel?) cannot do." It gets worse from there.

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