Dynamic Imprints with 3DS Max Thinking Partles 3

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Uploaded by on Mar 1, 2010

Thinking Particles 3

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Film & Animation

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Standard YouTube License

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Uploader Comments (Minotour)

  • omg.. thats so cool:D! me wanna leaarn!! do i need addon to make this?

  • You need Cebas Thinking Particles 3.

    I had set up was two planes set up (one of which sown in the render and slightly above the ground plane). Then I simulated a physics simulation which made the particles act like rigid bodies. They bounced off of the second plane. The next thing I did was record collision detection between all rigid bodies in the scene and the mesh you see here, in the render. Then I used the displace modifier with -10 strength and and an animated displacement map.

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  • hi you are realy great,how old are you?can you please make another simple tutorial that inform me how to use 2 camera on the same animation?i mean tow camera on the same sceine

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