Examples - CityEngine and CryEngine
Loading...
21,864
Loading...
Uploader Comments (CityEngineTV)
see all
All Comments (39)
-
@CityEngineTV Thanks for the info man :)
-
@CityEngineTV Oookkkayyyyy.. ok. I got it now. :))
-
@CityEngineTV Thanks :D
-
@Skopeutarakos Hi. Yes you can use CityEngine models in nearly all 3d applications. With CityEngine you can simply export your finished city model as Collada, FBX, 3DS and other formats and import it in for example CryEngine 3 etc.
-
@CityEngineTV can i use it for cryengine 3?
Loading...
Looks great. I am just wondering how hard it goona be to texture those building for quality render in 3Ds max... Is there an easy way to do it.. as you know there are tons of buildings.. so it would take ages to do it one by one.. Any suggestions? I goona try CityEngine :)
Also how you import them to CryEngine from cityengine?
I am planning to create "I Am Legend" Deserted NY Scene ;)
Amazlng 1 month ago
@Amazlng Hi AmazIng. Search for "CityEngine GIS Mapping Part 3" and you will find a tutorial which explains you exactly how to handle textures in CityEngine. The textures can in fact also be distributed procedurally, so you do not have to texture each building yourself.
Once your model is finished in CityEngine also with textures then you just export it as FBX, Collada, OBJ or other format and import the model into CryEngine. Makes sense? Check the CityEngine Help for more info.
CityEngineTV 1 month ago
does it create UV maps automatically?
coms758 1 month ago
@coms758 You can set up different UV sets per shape (polygon), including colormap, bumpmap, normal map & dirtmap. for each of those channels, you can use of course different textures too. the so-called dirtmap is a special kind of dirtmap which just gets multiplied over the color channel to simulate dirt.
CityEngineTV 1 month ago
@coms758 You have to set up the projections, but the system is quite intelligent so e.g. you can have the textures repeat e.g. exactly once (stretch across the poly) or tile the texture with a certain dimension. The second can either be with absolute values, or also snapping to the next full number of texture repetitions. I think you know what I mean. :)
CityEngineTV 1 month ago