The Leo demo showcases a real-time DirectX 11 based lighting pipeline that is designed to allow for rendering scenes made of arbitrarily complex materials (including transparencies), multiple lighting models, and minimal restrictions on the number of lights that can be used - all while supporting hardware MSAA and efficient memory usage.
Download: http://www.ngohq.com/news/21198-amd-leo-directx-11-demo.html
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