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This video shows you the solution I applied for overcoming the problem of multiple animations in the same .fbx file.
I simply put every animation I needed in the same animation with Blender, then I modified the Skinned Sample (http://create.msdn.com/en-US/education/catalog/sample/skinned_model) by adding an interface of "Takes".
So I just tell the animationPlayer I want to add a new animation, so I just specify the start frame and the end frame of that animation (frames on Blender timeline).
So now I can play each animation alone, is this good for you?
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