龍が如く4 (Yakuza 4) - Battle Style : Kiryu

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Uploaded by on Apr 25, 2010

龍が如く 4 伝説を継ぐもの (Ryu Ga Gotoku) is poplar title from SEGA.

I'm not going to go through the main story. So I'll show the Battle Style of the 4 main characters.

【 桐生 一馬 - Kazuma Kiryu 】
Kiryu is the Main Character for entire series. He has Amazing character and actions. It's really fun to play as Kiryu. (I love his voice, too!) With Kiryu, you can use all kinds of weapons. One sad thing is SEGA removed some of previous Finishing Moves. I miss the "Hells Floor" move!

Kiryu's Heat Action correction :
http://www.youtube.com/watch?v=e2nzQi0X-ZU

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Uploader Comments (designedmusic)

  • I just realised that Kiryu doesn't have his sweep kick (when he rises from the ground), Akiyama and Tanimura have it though.

  • @CommonBlahBlah

    Yeah, I think Kiryu had that skill in Yakuza 3. I wonder why.

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All Comments (40)

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  • @designedmusic He had that skill in Yakuza 2 (not sure about Yakuza 1). It's rather odd, it might be the reversal punch (when you get knocked down is a counter move) when you rise probably more in favour than the sweep kick. The counter punch was in Yakuza 2 and 3 and Akiyama has a counter slide kick when knocked to the ground.

  • @CorruptedLeo You can train/spar with Nair with Tanimura, she can give quite a beating if you do not know what you are doing lol.

  • Japanese are so sexist. Why can't you hit girls in this game?

  • @blaby4ever

    Those traffic cones are my favorite weapons on the street. I think those cones are there since Yakuza1. But I have no idea why they put that big cones on the street. At lease I've never seen them.

  • @designedmusic i saw in a trailer that kazuma was swinging a big ass traffic cone. is it part of japenese humor or somthing? can you explain

  • @BloodRawEngine89

    Yes, I really like their cinematic part. I wish they would change the conversations part though.

  • @designedmusic Well, I can be kinda fickle, but I usually take both the artistic and technical qualities into account regarding something like a game's graphical quality--a game could have the outright crappiest textures and bland art direction, but they have all the potential to have fluid framerate and elaborate character movements and animation. I think that's why they invented things like motion capture for the sake of good cinematic presentation (ie, Yakuza 3 had fantastic cinematics imo).

  • @BloodRawEngine89

    It's amazing that people notice that running animation changed. (I didn't notice until somebody pointed out.)

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