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FFVI - LLNENMG Part III: Magitek Research Facility Cleared!

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Uploaded by on Nov 29, 2008

Finally. The last two parts in this video were especially painful.

Number 024 makes things tough with his elemental shifts. All Gau's best Rages are of some element, meaning if you want to beat the boss before things get dangerous you want to kill him before his first Wall Change, read: in the first 30 seconds of the battle. I couldn't do it here, but I did on my very first attempt but it wasn't recorded. Bummer.

Before Wall Change is used, Number 024 only attacks with regular physicals and that's just begging for us to enter the fight with all characters in Vanish status. Gau Giga Volts and Edgar helps him out with Drill. I open the menu during Giga Volt so that the boss doesn't enter his next phase too early. Pretty important.

When Wall Change was first used here, lightning was, and expectedly so I must add, nullified. I didn't want Gau to keep using his Rage anymore (who knew, maybe the next phase would ABSORB lightning) so I tried to kill him with Celes's Ice spell. Luckily, before that was accomplished, the elemental weakness was changed again and, surprise - the boss was weak to lightning, final and fatal Giga Volt resulting in over 1,3K damage! I would've lost this if I hadn't succeeded before the 4th Wall Change.

Number 128 was simply monstrous. On my first attempts, I save stated before killing the last mag roader not to go over the horribly painful process of precise experience distribution several times in a row, and was destroyed within a single turn. Every attack was a one-hit KO, as I wore no equipment and had so little HP due to the LL rule and it was just a massive failure. Solution? Vanish!

Manipulating save states, I had Gau set Vanish on all three characters with the Rage I'd mentioned in the previous video (I cat'n splel ti), and it wasn't easy, as the mag roader enemy likes casting Fire 2 on the whole party, ridding them of the Vanish status along with their lives. The same effect could've been achieved by summoning Phantom, and much more easily too of course, but I already said I wasn't planning to use Espers in an NMG.

With all three characters in Vanish, the battle went very well. I'm pretty convinced the boss knows a weak spell of some sort but it wasn't used on this attempt, fortunately. Locke was devanished once but remained untouched.

Cranes were seriously hard. In a normal LLG, Setzer joins with bad equiipment and dies to any spell due to the lack of Wall Rings, but here he was the best equipped unit of them all (because the other three were naked, of course).

A full-party Fire 2/Bolt 2 spell is an instant game over, but the battle is very likely to end regardless of whether those two are ever used or not. Both cranes are weak to water so Anguiform must be raged for Aqua Breath. Three of those are enough to kill a crane, and I had Edgar and Setzer help out whenever possible with Drill and Slots respectively.

The battle basically requires a lot of luck.

I didn't save after winning and made sure I got myself an early Debilitator tool (a rare steal from the right crane). I'll rely on it at some point.

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Uploader Comments (MoogleBoss)

  • What does that acronym stand for?

    Low Level, No Espers, Natural MaGic?

  • @Algamyst

    Low Level, No Equipment, Natural Magic

    Natural Magic pretty much implies No Espers (according to most anyway).

  • @MoogleBoss

    Gotcha. I couldn't think of any other E.

    Hm...I suppose it would be possible to do Natural Magic and still use Espers for level up bonuses, provided you never use any spells except for those that Terra, Celes, and Strago learn naturally...

    But No Equipment makes more sense, true.

  • @Algamyst

    Well, that's the challenge I made up, it turned out to be quite possible.

    The level-up bonuses in a low level game are too few to be of any significance, and it's usually agreed that Espers fall into the category of Magic (seeing how you can't summon one being while silenced and you need to go to the Magic command to do it ). Your take on it is also fair and not without logic, but the tradition for challenges is the contrary to that.

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This video is a response to FINAL FANTASY TACTICS 2 TRAILER (LEAKED)
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All Comments (19)

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  • @hironobu64

    You meet Setzer way after the Serpent Trench. In between that, there's the Narshe sequence, Zozo, and only then there's the Opera House, before which it is possible (but time-consuming) to make a trip to the Veldt and learn some Rages.

  • Speaking of knowing the game, how did you get Aspik for Gau before going to Vector? When you meet Setzer and get the airship, you go straight to the continent with Vector, but aren't able to take off in the airship. Aspik is only fought in the serpent trench.

  • ya where's the sound?

    nah just jokin

    LIKE OBVIOUSLY MOOGLEBOSS knows his Final Fantasy

  • wow, I am not getting the kind of luck seen here in the cranes match. You did these nearly flawlessly, well done

  • sweet, good work man!

    I <3 the fight theme in FF6

  • HAha, wow the cranes didn't wanna touch Gau

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