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StarCraft 2 - SC632 - Cloud (T) vs Socke (P) on Shattered Temple

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Uploaded by on Mar 19, 2011

StarCraft 2 - Wings of Liberty - Patch 1.2.X
Terran vs Protoss
Game Three

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  • Guys, stop Trash talking about balancing.

    Go into the game and get yourself into Silver league before you are trying to talk about the game :D

  • @clarinetman1664 And now you're complaining about sentry FF? If the timer on it gets nerfed, early 3 rax pushes will be unstoppable simply because marauders with conc shells cannot be beaten by ANY gateway units. FF is required so that an immortal can be completed in time to allow SURVIVAL for the first minutes of a match vs a terran. If you are that ignorant your opinion actually carries next to no value.

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  • @werxx not really. protoss have the best economy not because of chronoboost, rather because he doesn't "waste" workers or mining time building stuff, all you need is to take one probe off the line for a few secs and you can build whatever you want.

    as for the zerg, if he needs to make lings it means the other player in putting early pressure, which in turn could mean his economy isn't really optmal either.

    about full saturation economy, you don't even have to play starcraft2 to know that.

  • @19WAYNE91

    Zomg i wouldn't call it a rush, just a well timed push off of 4 gateways after a 3 gate expand. The reason it was superstrong is because Socke was chronoboosting all of his warpgates very well while managing well his economy Apart from that little did Cloud know that it was coming, as it seems to me that he skimped on defence, which is the risky thing to do while you're the one 'rushing' for the economy.

  • @werxx has nothing to do with conc shell. Marauders win period. Stim and conc shell are icing on the cake

  • @JohnnyDarko01 Must be nice living in the beta pre conc shell nerf, if I had a time machine, I'd go with terran full time and join you.

  • @GraveUypo That's entirely dependant on how many chronoboosts are used on probes, how many larva are spent on lings, how fast of a 2nd hatch is put up/2nd queen made. Also, terran has the best economy with both players on equal bases and full saturation (80 probes mine the same off of 2 bases as 60, 60 scv's + 2 mules > 60 probes). Yeahh, see, you'd know that if you played random in masters.

  • @19WAYNE91 That wasn't a 4 gate. Wrong place to whine about it.

  • @Falqonspam and you're missing the point, which is how they clump their units together in a tight ball and then whine when 1 or 2 emp is enough to hit all of their units.

    ps: a-move doesn't mean "select all units at once and a-move from your base to the enemy base". it means the army takes little to no micro at all to use.

  • @Falqonspam lol i play random 80% of the time and i was protoss for a whole month in february. i know how every race works.

    in fact, did you know protoss has the best economy by far in the 4~6 first minutes of the game, followed by zerg and thennnn terran? yeah, you would if you played random.

  • @romanoswestwood If the game lasts less than 10 minutes, yes, 90% of the time they win by complete luck against him. If the game lasts longer than 20 minutes he was outplayed

  • @GraveUypo At least play Toss once before you try to insult the players. No Toss uses "A move" into the enemy. Otherwise your Collossi get there first (walking over a ridge to take the shortest path) then the Stalkers show up, and finally the Zealots.

    Zerg really can't either unless it's mass 1 unit. The only race that can is Terran.

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