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Real-time planet rendering VIII: forests (video of Eurographics 2012 paper)

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Uploaded by on Dec 9, 2011

This is the video submitted with our upcoming Eurographics paper, "Real-time Realistic Rendering and Lighting of Forests", Eric Bruneton and Fabrice Neyret, Eurographics 2012 (http://hal.inria.fr/hal-00650120 and http://www-evasion.imag.fr/Membres/Eric.Bruneton/). Real-time capture at 1024x768 resolution, with an NVidia 470 GTX.

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  • I'm not sure what the dislike on this video represents. Did the person hate trees? Do they take affront at wide open spaces being rendered with high detail in real-time? Do they dislike advancements in rendering technology? Did they have issue with the mouse cursor?

    So many questions...

  • overgrowth FTW!!!!

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All Comments (44)

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  • for the supreme commanders IX

  • fu...ing awesome!!!!

  • Great, now I need to clean my pants.

  • @LordHilldenberg Nah that's too weak, probably Chuck Norrises.

  • are you running this on NASA's super computer?

  • Now, a transition solution from that height down to a forest view with detail rivaling that of the CryEngine 3 would be the PINNACLE of this tech. I know, one step at a time! Oh, by the way, where do I send this case of champagne?

  • @samhblackmore a very good idea, but I want you to try to immagine the cost of the computer to run it and ur powerbill following that xD

  • Where you at Minecraft?

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