Uploaded by cgamerdiary on Mar 12, 2010
Buzzards at Bruno's crypt: Go to Bruno's crypt beside the garden fountain.
Look down at the circle on the ground - the headstone.
Look up and see the master of buzzards on the roof of the mausoleum. It has feathers on its head.
Read the 'The Key to the Statues, the Statues are Key' story in the 'Short Stories for Tired Eyes' book in inventory.
Take note of the drawing in the book of the master of buzzards. The arrangement of the feathers is seen.
The object of the puzzle is to get the master buzzards feathers similar to that of the picture.
Turn around and see 4 buzzards. Clicking on each one produces a change in the master buzzard's feathers.
Check the changes made by the 4 buzzards to find out which ones to click to get the drawing.
Go to the fountain to reset the puzzle.
Click from left to right (1-4): 3 3 1 1 4 2 1 4 or 3 3 2 1 1 4.
Take the feather key dropped by the master buzzard.
Turn around and use the feather key on the feather lock at base of each gargoyle to get eyeballs 20-23
Search for mushrooms:
Go outside and talk to Renée. Borrow her shovel. She needs 5 painted conks. Take the bag from the table.
Take the path left of the fountain. Pick mushroom 1 from the lawn.
Go towards the cemetery gate. At the gate turn around and pick mushroom 2 from the lawn at left.
Go through the cemetery gate, take the right path from the fountain, go forward until the end and go through to the swamp at right. Take mushroom 3 at end of the log. Eeek! Meet Bernie the alligator.
Go back to the cemetery and take bottom path pass the fountain until the end. Take mushroom 4 by the wall.
Go back to the fountain. Go to top path pass the writhing tree and then left from the Bolet Mausoleum. Go through the archway. Take mushroom 5 from the overlook.
Turn around, forward, right and forward back to the house.
Give Renée the mushroom. Talk about Bernie and learn that it is trained to jump out to catch marshmallows when the log is touched. Take the shovel hanging on the wall at right.
Charlie Wicker: Read the 'Steps in the Right Direction' story in the 'Short Stories for Tired Eyes' book in inventory.
Go back to the book at the great room and search for a Charlie Wicker.
Turn to page 82 and see the name Charlie Wicker at Sleeping Meadows.
Find Sleeping Meadows in the miniature cemetery. Go to Sleeping Meadows.
Look at the letters under Charlie Wicker's Name. Use blank paper to get a tracing of the directions.
Enter at right to the forest. See an overhead view of the area.
Using the directions on the tracing, click on the compass central button to move the spade.
Once a direction is reached, count the fingers of the skeleton to know how many times to move to that direction. Just follow the first number that the skeleton hand show, it might be erroneous after that (tricksy!).
For example: Click the compass to west, see the hand raise 4 fingers. Move by pressing the move button to west 4 times, change the compass by clicking on the cardinal direction to the next direction, see the hand raise 2 fingers; move to that direction twice and so on...
W-4, N-2, E-1, S-3, W-2, N-2, W-3, S-3, E-1, N-2, E-1, N-3, E-4, S-5, W-2.
Use the shovel on the ground. Use the shovel to open the canister. Take eyeball 19 and the shovel handle-skeleton arm.
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