C++ 104 Classes Part 2

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Uploaded by on Feb 7, 2008

sorry for the mic cut outs. My mic is going out

I start off with an intro to "screen", a VERY useful term. prog. Simply run it and it creates term 0. If you need more hit CTRL-A+CTRL-C and it will create 1,2,3...9. You can then goto the last term with CTRL-A+CTRL-A or goto a term with CTRL-A+(0-9) for the term you want. I love screen, but that's not the focus obviously^^
If I've gone to fast try pausing and reading through the code carefully, if you are still stuck on something please ask. I will most likely make at least one more vid on classes as a clean up/misc ... I don't know, it's late I'm tired lol

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  • likes, 3 dislikes

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Uploader Comments (ryutenchi)

  • Do you have the full code somewhere, I'm missing things.

  • I don't believe I still have this code, but the video seem clear enough to me. What are you missing?

  • buy new microphone mate. Thanks

  • already have, was there anything you couldn't understand that you would like me to clarify?^^

Top Comments

  • hey great stuff hurry up with the next one :)

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All Comments (8)

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  • Yes, 0:00 through 1:00

  • I finally understand it :). Ignore my last comment.

  • I don't get polimorphism. You have pointer "character* me" but it points to the adress in memory that contains "new player()"? What instance of character class is that "new player()" releted with? How do I add npcs then? Shouldn't you declare some "character me" or "character mob" before pointing to it? And you didn't say WHY you can't use me.getName() but me->getName() instead with pointers. I thought I understand pointers but now I feel like someone have to draw me an explaination.

    Cheers.

  • sunk microfon Bad microfone!!

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