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SunBurn Game Engine for XNA: New terrain collisions and physics

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Uploaded by on Jan 20, 2012

Quick video from our development environment showing the SunBurn Game Engine's new physics and new terrain collisions.

http://www.synapsegaming.com/products/sunburn/engine/

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Gaming

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Standard YouTube License

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Uploader Comments (bobthecbuilder)

  • Hi guys, the new system uses a highly modified bepu under the hood and is exposed through the existing collision / physics api, so existing 2.0.x projects can transition seamlessly to 2.0.18 and up. :)

    We've added a ton of control to the terrain system including control over the number of times it tiles and more.

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  • I never thought to ask this, or try it before but can there be more than 1 terrain loaded at a time with this new system?

  • Looking good! Can't wait for the next update.

  • Interesting. A question if you don't mind: is your terrain implementation supporting chunking and paging out of the box?

  • Very cool JohnK. Are the physics based on Bepu? or something else?

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