SunBurn Game Engine for XNA: New terrain collisions and physics
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Uploader Comments (bobthecbuilder)
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All Comments (5)
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I never thought to ask this, or try it before but can there be more than 1 terrain loaded at a time with this new system?
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Looking good! Can't wait for the next update.
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Interesting. A question if you don't mind: is your terrain implementation supporting chunking and paging out of the box?
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Very cool JohnK. Are the physics based on Bepu? or something else?
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Hi guys, the new system uses a highly modified bepu under the hood and is exposed through the existing collision / physics api, so existing 2.0.x projects can transition seamlessly to 2.0.18 and up. :)
We've added a ton of control to the terrain system including control over the number of times it tiles and more.
bobthecbuilder 1 month ago