We present an initial demonstrator towards the creation of an adaptive serious game for teaching conflict resolution. The overall aim is the development of a game which detects and models player in-game behaviors and cognitive processes and, based on these, automatically generates content that drives the player towards personalized conflict resolution scenarios.
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Authors:
Corrado Grappiolo (1), Georgios N. Ynnakakis (1), Stylianos Asteriadis (2) and Kostas Karpouzis (2)
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Music:
Nelson D - Robot Carioca
http://soundcloud.com/nelson-d
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(1) Centre for Computer Games Research
IT University of Copenhagen, Denmark
http://game.itu.dk
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(2) Image, Video and Multimedia Systems Lab
National Technical University of Athens, Greece
http://image.ntua.gr
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