Gradius: The Dark Armada Test Video 3

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Uploaded by on Jun 5, 2009

This 3rd test video shows a change in the Vic Viper model used in the game, a new special effect, demonstrates new Missile code, demonstrates the Auto-Aiming and Gravity Bullet, a few little special features exclusive to the Metalion, and gives a peek at Stage 1.

Want to stay up to date on the game? Visit its main thread on GameStone: http://www.gamestone.co.uk/gradius/forumvb/showthread.php?t=2226

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Uploader Comments (Ace9921)

  • Um, will it have the edit mode and all the weapons from Nemesis 2 and Gradius IV?

  • There will not be a Weapon Edit in this game. Come on - 10 ships each with 4 different weapon setups, plus a TOP SECRET next-gen Gradian starfighter you can find in the game that has one weapon setup? Don't you think that's a lot of weapons right there?

  • Hmmm... I'm also working on a Gradius Fan Game, and isn't it a tradition for Gradius games for the player to have the "one-hit-death" thing? BTW, I watched your other videos...

  • It is a tradition, but it's a tradition I hate, not just in Gradius, but in Shoot-Em-Ups in general. If you look at the prequel to Gradius: The Dark Armada, Unofficial Salamander 3(got a video of that on my channel), you'll notice that the ships also have Armor there. But, along with the Armor system, I try to balance it out by making the enemies a little more fierce than normal.

  • you are making this game?

  • Yes sir. It's a game I've had in the works since January, and as this is a much more complex game that its predecessor, Unofficial Salamander 3(my first Gradius fangame), it'll take quite a while to complete.

    I am, however, readying the release of Beta 1 by August, so keep an eye out on the GameStone page for Gradius: The Dark Armada linked in the video description.

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All Comments (27)

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  • whenever you are ready to continue working on this game, i think i have an awesome Gravity Bullet sprite sequence that would look great (im good with photoshop and whipping up nice "eye candy") lol

  • I really need to get a video of my current progress. Got so much dang stuff to update and show you.

  • Continued... Even with a damage resistant ship, if you're going to make it a bullet hell type then I strongly suggest making the hitbox size just the cockpit or else there will be a lot of frustrating "OMG that bullet was nowhere near my ship!" moments XD. of course they still happen even with a small hitbox because bullets are fast and are usually as big(if not bigger) than they look. Other than that, keep going, great job! and don't make the game too short now :P

  • Well I'm a realy huge Gradius fan and I must say i am impressed at the amount of awesomeness in it, though I do hope you have into consideration that in most of the Gradius games, the ships colision detection(aka hitbox) is usually half the size of the ship, if not the cockpit itself. To be continued... v

  • that is excellent. keep up the good work.

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