Content.Load(GameDev) presents an entry for the 2009 Dream-Build-Play competition.
It Ate the World is a two month project examining evolutionary gameplay. Named after the objective of the initial seed point, Pac-Man, this game shows how rapidly gameplay concepts can diverge when iterated over a very short project schedule.
Ghosts are not ghosts, dots are broken into particles rather than consumed whole, and only a basic wall edge remains of the maze.
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