Julia Morph 3D - Hypercomplex - Quaternionic - Trigonometric
Uploader Comments (xlace)
Top Comments
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Wow, this is what I call nerd-pornografy!
All Comments (49)
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I'm gonna have nightmares about this now.. You should have coupled the video with some ominous sinister tribal music
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looks like a hyper-complex vagina
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it's creepy, but awesome!
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@drainocleanser grab the fly swatter!
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Hey I have a question about quaternions..?
You know how you can extend the domain of functions to include complex numbers and how this is a foundational principle in analysis...
Can the same be done with quaternions..?
Is there an analogue for complex analysis in the quaternion field..?
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Абдуленно!
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my girlfriend can do that with her... ^..^
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we'll call it mandelvagina
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It's like Silly Putty from another dimension...
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@oli0880 Mm, I understand.
This reminds me of some really bad fever hallucinations I had once when I was little. It was so bad that my mom didn't know what to do, and called the fire department. The strange thing was that when they came, the hallucinations stopped, and I've been told that I said that "the Firefighters were huge and bright and scared away the bad things". True story.
Very impressive. if only you would make it open source...
Rinxinx 1 year ago
@Rinxinx, It is open source. Please find Mandelbulber on SourceForge
xlace 1 year ago 7
I get the impression that you are using a formula/programming-method to perform the rendering, instead of pre-rendered animation. If so, then this is amazing. I have plans for this sort of dynamic rendering but I'm not sure if your formula can do it.
Case: ObjA morphs into ObjB. ObjB then morphs back into ObjA. ObjA then morphs into ObjC. ObjC then morphs into ObjB and then back to ObjA.
Where ObjA, ObjB, ObjC are different in shapes/polygons/vertices.
Can this be done with your program?
sudeshsookdeo 1 year ago
@sudeshsookdeo This program used completely another kind of rendering. Object wasn't stored in memory. Shape of object is calculated during raymarching. There is no shapes/polygons/vertices. Only math formula. In this case rendering on some morph is very easy. Program only has to change some formula parameter and don't have to reorganize any polygons (because there is no polygons).
xlace 1 year ago
Very nice, how long did it take to render this?
What did you use to make this?
(on another note, it looks like cardboard/ sillyputty lol)
dagonra 1 year ago
@dagonra, I was rendered using my experimental program written in C++. It took about 10 days to render this
xlace 1 year ago