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Chargeur FFX + export COLLADA + animation

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Uploaded by on Feb 20, 2008

exports FFX characters from the PS2 game in COLLADA format: model, skinning, textures, and animations !
Then, you can import them in 3DSMax or Maya.

Category:

Film & Animation

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License:

Standard YouTube License

  • likes, 2 dislikes

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Uploader Comments (dams321)

  • to download the soft and resources, please go to:

    damien*rumiano*free*fr/blog

    (replace the * by .)

  • The textures need to be applied to the model you have exported from ChargeurFFX, in 3dsmax or Maya. The model should include the necessary informations (texture coordinates) to apply the texture correctly.

  • I only used the specifications of the COLLADA format and Xerces C++ to write XML files more easily.

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All Comments (13)

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  • @CriticalErro I had the same issue, can't figure it out either. The FFMs work fine but it crashes whenever you try to run an FFA.

  • @dams321 Where do you get the animation (ffa) files from? Thanks a lot for sharing the models :)

  • umm this is interesting, but you know why the program crash when open animation? thanks

    I use Windows 7 Ultimate 32bits

  • download please

  • dams321 how do you use the plugins from "ColladaMax_FREE_3[1].04E.exe"­?

  • whenever i export textures, then import them, they are really really messed up, is there any way to fix? its a tidus model btw.

  • The viewer is awesome! But I'm having trouble bringing them into Max or Maya. I export as a .dae, but when I open in in Max or Maya, the textures aren't there, and the skin binding doesn't work either. What am I doing wrong?

  • can you give a tutorial on how to use it and set it up

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