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Rigging Quicktips #2

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Uploaded by on Jul 17, 2008

More tips on rigging and animating in Lightwave 3D

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Film & Animation

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Standard YouTube License

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Uploader Comments (bugzilla2001)

  • The main point to remember when animating a character jumping or doing a backflip is what I outlined here. Make sure to move the actual model, otherwise you will get the problems I illustrated. I will try and post a look at animating a character doing a backflip next week. I just have to find the time, which is in short supply right now.

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  • But what about the LEGS now?????!!!!

  • Fascinating.

  • That was the "Dope Track". It allows you to select/move/copy/paste and do various other things to the keyframes.

    There is a full "Dope Sheet" editor too as part of the Scene Editor.

  • what is this second bar at 4:50 you say close that?

  • Thank you once again you learned me something new

    Nice to see also how you added the bones this is something i still have some issues with

  • Cool. And might I add these tutorials are very much needed and mostly excellent. Keep up the good work.

  • You're teasing us! You presented a problem that any lightwave animator has had to deal with ... but didn't finish! :)

    I don't see how to make an accurate dude flipping through the air while keeping IK turned on.

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