Procedural Island Generator - vegetation, grass and wind

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Uploaded by on Feb 15, 2010

http://twitter.com/victorporof/

Extremely easy to create great looking landscapes and terrain systems.
Almost photorealistic nature and ocean scene. This is a work in progress nature library created in XNA.
Using procedural generated volumetric clouds.
Water created entirely in the pixel shader - around 200 fps.
Massive procedural generated terrain.
Parallax shader-based vegetation system.
Procedural shader generated textures - real time, extremely fast.
Using quad trees to massively speed up rendering.

the most important thing which i needed the most was the continuously procedural texture generation for the terrain, based on heights and slopes because the terrain is modifiable in real-time.

secondly, using quad trees and Dynamic Vertex Buffer Arrays ensures a very fast rendering.

  • likes, 2 dislikes

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Uploader Comments (victorporof)

  • This is sick. How did you do this?

  • @KXMoon A few years of studying computer graphics techniques, and 2 months of messing around with XNA.

  • Looks really good are you making anything with it or is it just a tech demo ?

  • Thank you. The video IS just a tech demo, but there's a game behind it. I'm making an RPG/God game.

  • wow, really cool, is it downloadable?

  • it's a work in progress library, so not yet, but you can find hints on how to do it yourself on the blog.

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All Comments (33)

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  • I really like the depth of field that adds to this scene.

  • Awesome :D

    

  • fuck. it's AWESOME !!!!!!!!!!!! it's possible to create alone ?

  • Please poot some tutorials on how to do this cind of game im looking all over the Internet on how to make games like this because my country is very poor in game making.My country only makes expension packs,the realy small ones so there is no school for doing this cind of stuff.Please hear my call.O PLEASE,O PLEASE. :O a new God in game making is you,your the only one who can save my future carier

  • I don't like your tall grass at all, it looks unnatural and seams out of scale. But, other than that, this is really great! Fantasktisc work :)

  • ^^ Minecraft 2.0

  • Looks amazing, well done

  • I really like the grass. Also good job adding bloom for that extra bit of visual flare ;P

    I might have to check out XNA now. Oh by the way, you might want to do something about the hard edges at the shores. Against all the softness, they stick out.

  • wow... nice... i think i stop trying to learn how opengl works... i think i have to use XNA ;)

  • Wow! That looks f*cking awsome!

    Any chance of some simple tutorials to get us started on how to do this?

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