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Crytek Physics Phun *3*

Jerrari Jerrari·29 videos
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Uploaded on Jan 7, 2008

Even more craziness. no im not lighting chickens and fire and throwing them off a cliff... though that sounds fun and probably can be done. anyway im still finding more and more funs things to do.

if u are wondering about anything... just look in the description on my Physics Phun 2 video. I have more info posted.

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Uploader Comments (Jerrari)

  • glitchuser4

    So, uh, Jerrari, what kind of supercomputer you running?!?

    · 5

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  • Jerrari

    Nothing special. This was rendered frame by frame, so I was really only getting about 2-20fps during most of the recording. But if your wondering what my hardware specs were at the time, I was running an e6600 with 2gb ddr2, and a single 8800gt. The real limitation i found out for running this is the amount of vram you have on your video card. With my 8800gt with 512mb the shader would crash if i had a few too many objects.

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    in reply to glitchuser4 (Show the comment)

Top Comments

  • AiiooD

    yes....-__- it does

    · 2

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    in reply to FOGoticus (Show the comment)

All Comments (205)

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  • pedronied

    Guards + physics = fun.

    ·

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  • Kadda67

    thanks for the barrelphoby

    ·

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  • Rorfox

    I have Crysis, Crysis Warhead and Crysis wars. And I've seen theese Crysis Physics videos on youtube. But how can I do it myself ? Like map editor or whatever it is ?

    ·

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  • DCOME94

    its like watching inception all over agian

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  • chickenpoper

    2:21 = nut shot

    ·

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  • realflow100

    then you would get like 500FPS on max settings doing a 3000 red barrel explosion.

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    in reply to moffe247 (Show the comment)
  • realflow100

    without physx with clocks above 5GHz for all processors and graphics functions including RAM and all that junk

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    in reply to moffe247 (Show the comment)
  • realflow100

    HEY PUT THAT SONG BACK ON HERE GO JOHNY GO

    ·

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  • ssjpui

    Geez, stop moving the camera around too much. Gives me a headache. ;)

    ·

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  • moffe247

    I'm looking forward to the day one will be able to render this kind of mass-scale physics in real-time

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