Andrew's Tutorials - UV MAPPING Basics

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Uploaded by on Sep 25, 2008

This was requested by a subscriber, hope you guys find it helpful!

I cover the basics of pelt mapping to create my characters.

If you like it please rate it!

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Education

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Uploader Comments (Screenwriter805)

  • haha how much work we need to make uv maps in 3d max and zbrush with uv master doing all this job in few secunds...

  • @Saturnclass Indeed! I love Pixologic. While the UV MAster plugin is great, I would still use unwrella first.. but if you are working solely in ZB and exporting to a 3rd party renderer, absolutely, UVM is excellent.

  • gracias!!!!

  • De nada amigo!

  • at he bottom of the modifier panel you will find some boxes that allow you to show seems.. uncheck them.

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All Comments (35)

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  • Thank you a lot

  • you can blen off that red by hitting F2

  • @Screenwriter805 Just curious if you knew how to change the texture size? like from 512x512 to 1024x1024 and so on?

  • Very good tut and informative.

  • many thanks... it was realy nice

    if u can show us how to make feathers... or the falcon body feathers... ?

    many thanks again

  • f4 and f3, thanks lol.

  • i have a problem with creating texture from polypaint... when i click create from ply paint,, the new created texture is made of cquers with two colored tringles what is going on?

  • felicitaciones brother muy buen tutorial, gran aporte para la comunidad, saludos.

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