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Elebits Edit Mode - Wii Physics Test

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Uploaded by on Apr 30, 2007

The Wii has bad hardware. The Wii can't do anything. The Wii is last-gen. The Wii has bad physics. Bla bla bla... go see the video. Granted this is no where near the average Elebits level, it does show off what the Wii can really do. Consider this, since you can't see it through youtube's compression: each book has a title on the front, a frame with a gold design, another title on the edge, and some words on the back. There are 482 books all interacting with each other.

This game has bad framerates when stuff like this happens, but when you consider that this is the maximum you can possibly force the Wii into doing as of now, this isn't bad. Not all games have such accurate physics and 482 objects onscreen at the same time, so we come to a "shocking" conclusion that the Wii is capable of more than most people think.

Me, as a gamer, don't really care. But I like the Wii and I think it holds it's position tightly as a great competitor against the xbox 360 and ps3, but people completelly deny that there is any improvement from the Gamecube to the Wii. Well, if the gamecube can handle this, then the Wii should do 1.5 times better because, after all, the Wii is just a gamecube 1.5, right?

Anyway, if you don't think the Wii has horrible physics, but would like to see 482 books swarming in a tornado under my command, then go ahead and watch it. I have a feeling youtube's compression will hurt this video badly... but you should be able to see tons of books everywhere :D

INACCURACIES:

1: It's actually 483 objects, not 482 if you include the vacume laser power up. And even with a power up that simulates a tornado, I 'probably' couldn't get all 482/483 objects interacting at once. Come on, that's kind of hard to do.

2: I mis-used the word "onscreen." The Wii has to render all the objects if they're moving, so even if you can't see an object, the Wii still has to process it. It's also very hard to get all 482/483 objects onscreen at once, especially since you're making a huge mess.

3: The framerate in the "tower scene" isn't 15-20, but 21.43 frames per second.

4: If an object isn't moving, then the wii doesn't have a hard time processing it. In the zero gravity section, many objects weren't moving. In games, it is very rare to have this many objects moving at once and a level could have thousands of objects without framerate drops, but as long as they're not all interacting or onscreen at once.

5: *NEW!* The Wii's cpu has been taken to the max, not it's gpu. This basically means that the Wii can handle physics like these in games with far better textures and advanced effects without a performance hit. The Wii's fillrate is at 1944,000,000 pixles a second allowing effects and texturing beyond the xbox's level. Elebits is more cpu-demanding than Half Life 2 and takes the Wii's cpu to fullest extent, but the gpu was taking a lunch break.

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Uploader Comments (mariomguy)

  • Yeah dumbass. LEt's judge the wii's power looking at 3rd party game. Nice job idiot.

  • @PATRIOT7ME Just because a game is third party doesn't mean it's bad. True, first party titles have greater knowledge of software, but Nintendo has yet to show us physics collisions on a scale this large.

    Oh, and before you downplay third parties, remember: F-Zero GX, one of the fastest racers and one of the best looking Gamecube games (which sped at a full 60 frames per second), was a third party title made by SEGA!

  • Games like Silent Hill Shattered memories, The Conduit, overlord Dark legend and Dead Space Extraction are looking good. The Wii has potential, the only thing we have to do is wait... Also, high voltage stated that the Wii can do a lot better than the conduit so i think is a matter of time, and i have plenty of time... Nice video ;)

  • the conduit look awesome :)

    i'm glad they sacrificed a 60 fps rating for sake of graphics. it'll prove the technical prowess of the console. everything in the game is normal mapped, shaded without reguard to the polygon geometry, to look smoother and realistic than the polygon model would otherwise allow. the wii's best can't compare to the xbox 360 or ps3's prime, but that doesn't mean it's handicapped!

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  • actually when i got midway arcade treasures (gamecube game) on the wii.

    i played rush 2049 in it with 1 player, game runs mostly 60fps. When I use 4 player, the game slows down significantly.

    im not sure if the wii can handle more than the gamecube?

    i thought the wii was the least powerful than xbox 360 and ps3. it said on wikipedia.

  • i hope zelda wii will have good physics and no slowdowns. i HOPE!!

  • there must be some secret to making games for the wii, a majority of the good loking games run at 60 Fps.

  • lol, you do realize that not even crysis has that number of objects flying around at once (usually)

  • i think ive coe to the conclusion that WII SUCKS BALLS.

  • the conduit's not out yet, but it does look good. still, mp3's 60 frames per second gives it better fluidity than the conduit's 30. madworld is stylish, and does use a few graphic effects, but nothing special. boom blox has better physics, but not graphics than metroid prime. and it's actually called metroid prime 3: corruption; metroid prime hunters is for the ds, and there were 2 metroid prime games on the gamecube which showcase amazing effects.

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