Disembodiment: Glyph Graves Performs with Kinect in Second Life

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
144 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Dec 8, 2011

Artist Glyph Graves has pushed the boundaries between virtual and physical realities once again.  He programmed and scripted his own hack for the Kinect to map and move his real life physical body and movements onto virtual objects in Second Life.  Glyph's earlier piece, "Faceted Existence," (see: http://www.youtube.com/watch?v=9q5N1X5Cs30) used 2500 spherical primes to indicate his face, which loomed large above avatars in the virtual landscape, and was revolutionary as the first use of Kinect to make art that others could see, as opposed to only controlling an avatar with the alternative controller. 

"Disembodiment," the new performance piece that Glyph debuted at the Linden Endowment for the Arts exhibition, InterACT! on Sunday, December 4, 2011, extends his previous experimentation to represent not only his face, but now a body represented by spheres. Here he discusses how and why here in the interview with Lori Landay: http://lindenarts.blogspot.com/2011/12/disembodiment-interview-with-glyph.html

  • likes, 1 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more