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Anime Studio Bone Rigging Tutorial from www.CartoonLearning.com

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Uploaded by on May 1, 2010

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Anime Studio Bone Rigging Tutorial Video from CartoonLearning.com
Learn how to create body parts and bind them to bone layers in your animation.

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  • hi i need help please i have got my character and i put bones in it where i need them and there binded to the right parts but when i move them the whole character comes apart and starts to move can you help me please

  • @TheGodzgamer If the whole character comes apart they're not bound correctly. I have 2 tutorials on my channel that cover that exact problem.

  • Thank you very much.

  • @Drtok022 No problem.

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  • @JebRiti I have an idea. You need to connect your bones , to the main pelvis bone. for instance: delete all of you bones that you create , probably you already mess up the connection. Now, first create pelvis bone, when this is done make sure that your pelvis bone is selected, the create main body bone. then for legs and arms, make sure that main body bones is selected before creating any arm/legs bones. This mean, that main body bone will be connected to your arms and legs. same for the head.

  • @CjD115 My bone tutorials cover your issue. Try looking again.

    Have you created a bone layer?

    Have you put your character layers in the bone layer?

    Are you on frame zero?

  • @JebRiti Are you sure you're not scaling it instead of rotating or manipulating it?

  • @CartoonLearning Also, when I try to animate the body part to move, it seems to shrink then go back to normal length. What's happening?

  • @JebRiti I CAN help. Watch my bone rigging videos. I don't ever use the bone strength because I bind the bones to their individual vector layers.

  • I have a question. When I set the bones, and I move them, they end up moving other body parts surrounding them. I already set their bone strength low, so I don't know what to do. Can you help me please?

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