Bears In Games - Top 5 Gayest 16-bit Games (That Aren't Cho Aniki) - No. 3 Weaponlord

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Uploaded by on May 25, 2009

Namco's 16-bit, side-scrolling weapons based fighting game was an early precursor to their much more successful Soul Calibur series. It was also pretty gay. But the men were ripped in that 90s Todd McFarlane, Rob Liefeld tiny waisted, 12-pack ab kind of way, so not so hot for men who like their men burly and brawny rather than unrealistically ripped. So what is it number 3 in the top 5 gayest 16 bit games? You have to check out the promo video... it is... spectacular.

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Uploader Comments (BearsInGames)

  • Yeah the Genesis version did seem gay but real men play the SNES version.

    Weaponlord is a GREAT game but you have to take the time to learn how to play it. You're not gonna do very well if you never bother to learn the moves.

  • @furballbear I think I captured footage from both, and I'll agree with you on that one, I'm not going to do well without a moves list in front of me. Did it play sorta Mortal Kombat-ish once you got the hang of it? Fatalities and the like?

  • @BearsInGames: Once you got good at the game it was more like playing a guitar then Mortal Kombat. Seriously it takes a long time to get good at Weaponlord because it is EXTREMELY deep. In other words- button mashers need not apply.

  • @furballbear But... I am a button masher.

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  • Weaponlord manages doing something extremely well.

    Making muscular women seem fuckable and very much so.

  • @furballbear So you can either get really good at playing guitar, or Weaponlord... hmm... lets see...

    *Puts weaponlord away*

    But yeah its a good game, except its gay difficulty.

  • Also; you could block any attack with an attack, or rather "deflect it". the worst thing you could do in that game was plain blakcing, you had to always be attacking in some way or another; a couple experienced players could make a round last over ten minutes, it DID feel like you were actually fighting; and it made you grow insane calluses on your thumb.

  • It defintely wasn't a mainstream game; a lot of the techniques found in Weaponlord were later implemented in Soul Edge, like the defense thrust.

    What threw a lot of people off is that attacks wouldn't come out when a button was pressed; but when released; Weaponlord mixed tap motions, ordinary motion+button sequences; but a lot of the moves involved holding down a button, doing the motion, then releasing the button.

    It allowed the combat to "flow" from one attack to the other.

  • @BlingShyne2 I think a lot of what threw the button-mashers off this game is that it wasn't *pressing* a button which triggered a move, but *releasing* it. So you could, say, hold down the B button, rock the joystick back-down-forward and release the B button for a special attack. I think that Weaponlord actually made special moves EASIER that way; I bungled Zangief's Spinning Piledriver more times than I can count, but I NEVER bungled Jen-Tai's "Bash and Slash" attack.

  • To answer your Mortal Kombat question, No, it did not. There aren't fatalities per se, but this game has what's called Death Combos. Death Combos are stringing together moves and specials in order to disembowel, decapitate, or if your feeling generous, leaving their head but just exposing their brain. It's deeper than stepping back and forth and punching the air while your opponent dies from being unimpressed to death. This game is insane, and if you get a FAQ, it's fun to play with a friend.

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