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Game::Business::Law 2012 Session VI

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Published on Mar 26, 2012

The Ins and Outs of Venture Capital

Why do some good games get funded and some brilliant games fail at securing necessary financing? Successfully maneuvering through the venture capital process and its associated legal ramifications requites understanding the interplay of many variables. Independent developers, legal experts and venture capitalists shared experiences from their distinct vantage points. Topics included: what VCs look for, trends that affect their decisions, potential tradeoffs to both parties, legal considerations, the makings of a stellar deal and red flags of deals-gone-wrong.

Moderated by:
M. David Burton, Partner, Haynes & Boone, LLP

Presented on January 25, during the 2012 Game::Business::Law Summit by:
John Adler, General Partner, Silver Creek Ventures; Matt Himelfarb, Managing Partner, Dallas Venture Partners; Chris Mayer, Night Owl Games; Mike Smith, President and Co-founder, Cxion, Inc.; Scott Ticer Principal, Princeton Avenue Partners

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  1. 20

    Dissonance Trailer

  2. 21

    Nightmare Trailer

  3. 22

    Leviathan Trailer

  4. 23

    LoveMe Trailer

  5. 24

    Midgard Saga Trailer

  6. 25

    Hymn of the Sands

  7. 26

    Armourgeddon Trailer

  8. 27

    Lucid Dreams

  9. 28

    Kraven Manor

  10. 29

    Fury of the Ancients

  11. 30

    Chroma

  12. 31

    BRIG

  13. 32

    Arbor

  14. 33

    The Rite of Elements

  15. 34

    Odyssey

  16. 35

    Blastrobots

  17. 36

    This is You and Me

  18. 37

    Voodudes

  19. 38

    Game::Business::Law 2012 Session III

  20. 39

    The Guildhall at SMU - Game Development Education

  21. Game::Business::Law 2012 Session VI

  22. 41

    Game::Business::Law 2012 Sessions IV & V

  23. 42

    Game::Business::Law 2012 Session VII

  24. 43

    Game::Business::Law 2012 Session II

  25. 44

    Game::Business::Law 2012 Sessions I

  26. 45

    Game::Business::Law 2012 Keynote by Ted Price

  27. 46

    Building HUD in Flash - 01

  28. 47

    Matinee Part III Creating a Moving Platform

  29. 48

    Matinee Part I Setting Up a Basic Scene

  30. 49

    Matinee - Part II - Matinee Basics

  31. 50

    Matinee - Part V - Creating a Simple Matinee Camera

  32. 51

    Exporting, Importing and Implementing Weapons in UDK 2010, Part 1

  33. 52

    UDK (December 2011) Weapon Importing Tutorial

  34. 53

    Matinee - Part IV - Spawning a Projectile

  35. 54

    UDK AI (C17, Jan 2012) - Basic AI System in Visual Studio

  36. 55

    Intro to UnrealScript Part 1/2

  37. 56

    UDK AI (C17, Jan 2012) - Nav Points in UDK Editor

  38. 57

    Introduction to Matinee - Setting up a Basic Scene.mp4

  39. 58

    UDK AI (C17, Jan 2012) - Introduction and Tool Setup

  40. 59

    03 Creating Menus in Flash

  41. 60

    06 Opening and Closing the Menu with Escape

  42. 61

    Basic Character Setup Part 3 : Loading a Skeletal Mesh to a Scene and Playing its Animation

  43. 62

    C17 UDK Research - Kismet Part 3 - Toggle Switch, Boolean, Material Instance

  44. 63

    C17 UDK Research - Kismet Part 2 - Making a Door

  45. 64

    C17 UDK Research - Kismet Part 1 -- Introduction

  46. 65

    C17 UDK Research - Kismet Part 6 - Custom Kismet Nodes with Unreal Script

  47. 66

    Unreal Frontend UDK December 2011 Build

  48. 67

    Implementing Scaleform HUD - 02

  49. 68

    Particle Effects: Creating a Fire Particle Part 2

  50. 69

    Particle Effects: Creating a Fire Particle Part 1

  51. 70

    UDK Swimmable Water Tutorial

  52. 71

    UDK Destructible Mesh

  53. 72

    KActor Tutorial

  54. 73

    Basic UDK Project Setup

  55. 74

    Intro to UnrealScript Part 2/2

  56. 75

    UDK K-DOP Collision

  57. 76

    UDK Networking: Setting Up and Joining a Server - Part 2

  58. 77

    UnrealScript : Pudge Script Part5

  59. 78

    UDK Networking: Setting Up and Joining a Server - Part 1

  60. 79

    UnrealScript : Pudge Script Part4

  61. 80

    UnrealScript : Pudge Script Part3

  62. 81

    Preparing Visual Studio to allow Custom Weapons

  63. 82

    Implementing Scaleform HUD - 02

  64. 83

    UnrealScript : Pudge Script Part2

  65. 84

    C17 Team 11: UDK Setup, Installer and Streaming - Basic Kismet Streaming (Dec 2011 build)

  66. 85

    C17 UDK Research - Kismet Part 5 - Announcements and Modify Health

  67. 86

    UnrealScript : Pudge Script Part1

  68. 87

    C17 UDK Research - Kismet Part 4 - Movers

  69. 88

    UDK Material Editor Part 2: Decals

  70. 89

    05 Linking the Menu Buttons to Command

  71. 90

    Replace UDK Loading Video

  72. 91

    04 Importing Menu into UDK

  73. 92

    02 Setting Up Flash

  74. 93

    01 Creating Simple Levels

  75. 94

    Weapons: (UDK December 2011 Build) Implementation

  76. 95

    C17 Team 7: Lighting Systems - Lighting Basics

  77. 96

    Basic Character Setup Part 1, Video B: Creating Skeletal Meshes and Rigging in Max 2012

  78. 97

    Basic Character Setup Part 1, Video A: Creating Skeletal Meshes and Rigging in Max 2012

  79. 98

    Basic Character Setup Part 2 : Exporting Skeletal Meshes from Max 2012 to UDK

  80. 99

    C17 Team 7: Lighting Systems - Color Theory in UDK

  81. 100

    C17 Team 7: Lighting Systems - Lightmass Basics

  82. 101

    C17 Team 7: Lighting Systems - Light Channels and Light Channel Unwraps

  83. 102

    UDK Material Editor Part 3: Advanced Skydome

  84. 103

    C17 Team 7: Lighting Systems - Post Process Effects

  85. 104

    Team 10: UDK Particle Effects Editor Basics UI Segment 1

  86. 105

    UDK Material Editor Part 1: Basic Materials

  87. 106

    North Texas Women Women Say Video Games Aren't 'Just For Boys' Anymore

  88. 107

    Star Wars: The Old Republic Panel at Comic Con 2011

  89. 108

    Richard Hilleman Delivers the Cohort 13 Commencement Speech

  90. 109

    Cohort 13 - Synesthetic Dream

  91. 110

    Cohort 13 - Captain Blood

  92. 111

    Cohort 11 - Primae Noctis

  93. 112

    Cohort 11 - Play Soldier

  94. 113

    Cohort 13 - Monster Mafia

  95. 114

    Cohort 12 - Maglev

  96. 115

    Cohort 12 - Hells Belle

  97. 116

    UDK Matinee Advanced Tutorial - Part 2 of 2

  98. 117

    UDK Matinee Advanced Tutorial - Part 1 of 2

  99. 118

    Lighting for UDK part 2 of 3 - Color Theory

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