Town of Willamette in Unreal Engine

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Uploaded by on Jan 6, 2012

Put more effort into it this time, all the textures applied and everything has collision.

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Gaming

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Standard YouTube License

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Uploader Comments (FuturamaFreakl)

  • This is unbelievable, the collision must have been a pain in the arse? Or is there an "auto-collision" tool in UDK im not aware of? Noneoftheless it must have taken a lot of effort to apply the textures in Unreal Development Kit, especially as its a whole town. I wish I could make maps and convert stuff from one game as easy as you have done it, I just don't know where to start, meaning im not sure what to learn from tutorials. I doubt that Capcom ever expected this to happen!

  • @Jaky2008PSN There is auto collision that involves unticking three boxes for each model, plus surprisingly there are not THAT many textures in the model. So applying didn't take so long.

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All Comments (7)

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  • Is it possible that I can download this?

  • @FuturamaFreakl I've always wondered how exactly collision works, I mean do the game engines know how to apply the collision to surfaces accurately? for example if you walk over a bump in the ground your character knows to move over it, are game engines really that smart to understand realism? Sorry im going on a rant.

  • That should be dead rising 3

  • THIS IS EPIC SAUCE!

    Where did you get this?

  • Nice work here on this

    

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