Town of Willamette in Unreal Engine
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Uploader Comments (FuturamaFreakl)
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All Comments (7)
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Is it possible that I can download this?
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@FuturamaFreakl I've always wondered how exactly collision works, I mean do the game engines know how to apply the collision to surfaces accurately? for example if you walk over a bump in the ground your character knows to move over it, are game engines really that smart to understand realism? Sorry im going on a rant.
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That should be dead rising 3
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THIS IS EPIC SAUCE!
Where did you get this?
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Nice work here on this
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This is unbelievable, the collision must have been a pain in the arse? Or is there an "auto-collision" tool in UDK im not aware of? Noneoftheless it must have taken a lot of effort to apply the textures in Unreal Development Kit, especially as its a whole town. I wish I could make maps and convert stuff from one game as easy as you have done it, I just don't know where to start, meaning im not sure what to learn from tutorials. I doubt that Capcom ever expected this to happen!
Jaky2008PSN 1 month ago
@Jaky2008PSN There is auto collision that involves unticking three boxes for each model, plus surprisingly there are not THAT many textures in the model. So applying didn't take so long.
FuturamaFreakl 1 month ago