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Behind-the-scenes insights on the creation of Operation Flashpoint 2 Dragon Rising

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Uploaded by on Sep 30, 2009

Developer perspective and behind-the-scenes insights on the creation of Operation Flashpoint: Dragon Rising* in this amazing new video. Codemasters Partnership with Intel. Powered by the corei7

Full Article
http://software.intel.com/sites/billboard/game-gallery/operation-flashpoint-2...

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Uploader Comments (Warrior443)

  • is this game avalible for xbox 360 or just pc?

  • Both including ps3 also

  • WHERE are these GUYS based?

  • Warwickshire, United Kingdom i believe

  • lets just hope the 40 AI limit rumour isn't true, otherwise you really won't be able to "put complex missions together"

  • Taken from Codemasters Forums

    "With regards the rumoured 40 entity limit for the editor, that information is incorrect, some bullet points to help clear up the matter: * 63 entities can be held in memory at all times * These entities can be anywhere on the island * These can be vehicles or soldiers * Only soldiers and vehicles count as entities, meaning adding things like sandbags, barbed wire, gun emplacements, concrete walls, do not count towards the entity total."

Top Comments

  • This game is a massive pile of crap.

    Checkout ArmA2.

  • looks like propaganda for trying to sell the i7 I think I'll stick with my Q6600 @ 3.2 Ghz hasn't failed me yet!!!

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All Comments (51)

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  • these guys don´t know anything about producing good games

    OPFDR is just crap

  • i love this game

  • Awful game. ill admit, I wanted it to fail.

  • This piece of crap game was meant for the bargain bin since day one. Is codemasters talking about the same game I bought? sandbox, tactical, realistic? How did I miss those features?

  • HAHAHAAAAAAAAAAAAA man that made my day <3

  • uhh why would China attack Russia for oil? thats just retarded move and unrealistic. Total ignorance of the development team and kinda racist too

  • agreed

  • thanks

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