MvC3: Dormammu - Combo 10 - The Destroyer!
Uploader Comments (trag13)
All Comments (233)
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Before the combo: 214L and 214 M; During combo:2L 2M 6H 2H launch M H air launch 623L 236LMH 214H 623LMH
I think thats how the combo is so correct me if im wrong, also if ur not sure what the numbers mean look at it like this(each number represents a direction)
789
4 6
123
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@trag13 yh i hate sentinal
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@iamunphazed Not really that hard when you can keep them in place with dark hole, liberation, spikes, and pool of fire. . . actually it isn't hard at all.
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0:10 "Die Tomato"
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From what I've seen in your other videos, it seems like you actually could've snuck in a last bar there if you OTG and then do some combo action to fill one more up, knocked them to the ground and then did a last lvl 3 hyper. It would've been a 7-bar combo, so impractical yes, awesome definitely.
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You can still do purification then followed by chaotic flame for extra overkill.
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Can some please translate it? Or dumb it down haha
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Hardest part of the combo:
getting someone to stand in the corner when using Dormammu. :)
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FFFFFFFFFFF YEAH DORMAMMU
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Crazy
you know that lvl 3 hyper combo wasnt necessary right..? xD
daihaksu 1 year ago 17
@daihaksu Oh, it's necessary! Any time Sentinel is around, my goal is to do 1 Billion DAMAGE! Even if he only has 1,300,000. Need to leave a mark so he remembers it! (Actually, this combo is just from the guide. I capped it because it looks cool!)
trag13 1 year ago 91