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The Mascott Speaks about Games in Hollywood

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Uploaded by on Oct 1, 2008

Yes, you heard right! The Mascott Speaks once again!

In this edition of the Mascott Speaks, Mascott dons his fedora to speak about Hollywood and Games, and how they don't mix. He also tells how to make Uwe Boll just *go away.*

Also, for those weekly watchers of The Mascott Speaks, the show is now going on a "when it's pertinent" release basis. So to get all the shows when they come out, subscribe to my feed or visit r3ysgameday often.

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  • become more popular than ever. I'm not saying that Batman Begins and Dark Knight are totally faithful to the comic book, but they do cater to the hardcore fans, NOT the mainstream audience. Most people only casually acquainted with Batman have never heard of Ra's al Ghul or Henri Ducard. Over-the-top, gimmicks from the pre-Nolan era of Batman films were scrapped for a more believable, realistic portrayal, and fans loved it; Dark Knight's box office sales don't lie.

  • While this is a great argument for comic movies, i'm talking about game movies. Part of a game is the interactive experience that comes with it, and since movies are without that by definition, game movies can never really be complete.

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  • I really enjoy hearing your perspective(s) on gaming. You really excel at cross-examining the gaming industry and its respective audiences, and that makes you exceptional within the youtube community. Sorry for my long-winded rebuttals, and I hope you'll keep up the good work.

  • By that same token, you don't really see comics based on Mario or Pac-Man; that isn't to say that they don't exist. In fact, I know they do, but their simplicity drastically limits their audience and their success. In conclusion, I agree that interactivity is a crucial component when considering game-based movies, but to counter this, all you need is a game that offers more than just interactivity.

  • Perhaps even Pixar could create an enjoyable Super Mario Bros. film, but I don't think you could make a good Mario flick if it had a serious tone and remained faithful to the source material. Games like Metal Gear Solid, Max Payne, and even Halo offer more than just interactivity; Metal Gear has its own comic series and Halo has produced quite a few novels. The fact that so many people read these only seems to prove that people enjoy more than just the interactivity. (to be continued)

  • In that sense, you're correct; without the interactive component,game movies can never be complete. However, some games do offer more than just interactivity; obviously the success of Pac-Man and Super Mario Bros. relied entirely upon interactivity, but these games really have nothing to offer in terms of a compelling movie. That isn't to say that they couldn't be good movies; for example, if someone created a movie parody of Mario, it could be great. (to be continued)

  • THIS edition of the mascott speaks!

    And hi mascott, its Lippy ;)

  • I agree that the accessibility philosophy you made mention of is the current business model utilized by those in the movie industry, but I disagree that it's the most rational way to make a movie. For example, take the Batman movies starting with the original Batman all the way to Batman & Robin; those movies were made accessible/stupid to appeal to a mainstream audience. However, ever since Chris Nolan began his Batman renaissance with Batman Begins, the Batman franchise has (to be continued)

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